For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. TurbulenceFD integrates seamlessly with your pipeline supporting Cinema 4D, Lightwave, Realflow, X-Particles as well as Redshift, Arnold, Octane and Cycles 4D render engines. Run fast GPU-based simulations and fall back to CPU mode if you need more memory for large-scale simulations. Create complex physical animations of gaseous fluid phenomenaĪdd fire, smoke, vapor, dust, clouds and similar effects into your existing scenes with an intuitive workflow. TurbulenceFD is easy-to-use, with an intuitive workflow, and is extremely fast, designed to exploit high-end GPUs and CPUS with even vast simulation data. Get unparalleled realism and control with voxel-based gaseous fluid dynamics, a physically-based fire shader, Particle Advection, and Multiple Scattering. TurbulenceFD has all the features that a visual effects artist needs to create organic looking particles. Generate realistic fluids, vapor, dust and other particle-based phenomena directly in Lightwave 3D.
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